Town: Ku̹zu̽ Kobû Mîze

Ku̹zu̽ Kobû Mîze

Ku̹zu̽ Kobû Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceMijgake Empire
Sub ProvenceJetusuuso Zone
RegionGûri Qi Holt
Founded1228
Community LeaderLaird Sé̄ Yōrmb 'Dazzle Lanita' Yä̋g Rā̄ Réó̄ Trg̈mênm
Area4 km2 (1 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation10028 m (-10049 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population1133
Population Density283 people per km2 (1133 people per mi2)
Town AuraMysticism
Naming
Native nameKu̹zu̽ Kobû Mîze
Pronunciation/ˈləju̽/ /ˈkobʊ/
Direct Translation[damp; moist] [passenger]
Translation[Not Yet Translated]

Ku̹zu̽ Kobû Mîze (/ˈləju̽/ /ˈkobʊ/ [damp; moist] [passenger]) is a subtropical Town located in Jetusuuso Zone, Mijgake Empire, within the Warrenese Shogunate.

The name Ku̹zu̽ Kobû Mîze is derived from the Wareneese language, as Ku̹zu̽ Kobû Mîze was founded by Zêbmtêye Tregfêbêm, who was culturaly Wareneese.

Climate

Ku̹zu̽ Kobû Mîze has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 9°C (48°F). Ku̹zu̽ Kobû Mîze receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. Ku̹zu̽ Kobû Mîze covers an area of nearly 4 km2 (1 mi2), and an average elevation of 10028 m (-10049 ft) above sea level.

Overview

Ku̹zu̽ Kobû Mîze was founded durring the early 13th century in summer of the year 1228, by Zêbmtêye Tregfêbêm. The establishment of Ku̹zu̽ Kobû Mîze suffered from many setbacks, delays, and obsticles, most notably a group of Ku̹zu̽ Kobû Mîze which required millitary assistance exterminate before the community could finish being built.

Ku̹zu̽ Kobû Mîze was built using the conventions of Wareneese durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ku̹zu̽ Kobû Mîze is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Ku̹zu̽ Kobû Mîze is buildings are arranged arround a network of broad packed earth streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The town's would-be-castle fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Ku̹zu̽ Kobû Mîze has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Ku̹zu̽ Kobû Mîze long.

Civic Infrastructure

Ku̹zu̽ Kobû Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ku̹zu̽ Kobû Mîze.

Ku̹zu̽ Kobû Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ku̹zu̽ Kobû Mîze has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ku̹zu̽ Kobû Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̹zu̽ Kobû Mîze has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̹zu̽ Kobû Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ku̹zu̽ Kobû Mîze's public wards, blessings, and other arcane systems.

Ku̹zu̽ Kobû Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ku̹zu̽ Kobû Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ku̹zu̽ Kobû Mîze's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Ku̹zu̽ Kobû Mîze's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, summer is short in Ku̹zu̽ Kobû Mîze.

The Herd Animal, Stag near Ku̹zu̽ Kobû Mîze are known to be almost tame, such that they can be put to domestic use.

Ku̹zu̽ Kobû Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Truename Magic energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4565 m2
    • Cattle and Similar Creatures: 283
    • Poultry: 3399
    • Swine: 226
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 113

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

335 of Ku̹zu̽ Kobû Mîze's population work within a Foundational Occupation.

753 of Ku̹zu̽ Kobû Mîze's population do not work in a formal occupation, but do contribute to the local economy. 45 (4%) are noncontributers.

Points of Interest

Due to a magical anomaly, Ku̹zu̽ Kobû Mîze is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with wealth for a year and a day. One of Ku̹zu̽ Kobû Mîze's local festivals commemorates this miracle.

History